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Participants were tracked per-session, so each new issue started with 0 participants. The first user to join+vote saw 1/1 = all voted, triggering premature reveal. Now members are tracked on the room object and persist across issues. revealIfComplete compares votes against room member count. Also fixes: disconnect handler was dead code (Socket.IO v4 empties socket.rooms before firing disconnect) — replaced with disconnecting. Added manual "Reveal Votes" button and poker:reveal socket handler. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
5.4 KiB
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5.4 KiB
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